
So much of what we design and plan is about movement - about how and where people will go - yet we rarely use animation and movement to explain our designs or analysis. Most animation, as 3D instructor Ted Boardman says : "looks like you strapped a camera to a shopping cart and sent it flying through a design". I think this piece uses live video, simple text to make points, and computer modeling and animation to show a solution.

That's a nice example. A nice riff on William Whyte's work: http://www.youtube.com/watch?v=S2GfOhFZkY8
Really interesting and well done - I wasn't totally convinced it would work until I saw the final animation. It makes the case for a simple solution in a way that's easy to grasp.
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